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#103 (permalink) |
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]••.•´¯`•÷k4n0÷•´¯`•.••[
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shadow grounds
![]() Publisher: Meridian4 Developer: Frozenbyte Genre: Sci-Fi Shooter Release Date: Apr 25, 2006 (more) ESRB: MATURE ESRB Descriptors: Blood and Gore, Violence, Language Game Information Offline Modes: Cooperative Number of Players: 1-4 DirectX Version: v9.0c Operating System: Windows 2000/XP Minimum System Requirements System: 1.5GHz or equivalent RAM: 384 MB Video Memory: 128 MB Hard Drive Space: 1000 MB Other: DirectX compatible graphics and soundcard Recommended System Requirements System: 2.0GHz or equivalent RAM: 512 MB Video Memory: 256 MB Hard Drive Space: 1000 MB Other: DirectX compatible graphics and soundcard GAME LINK [Only registered users can see links. ] GAME FIX LINK [Only registered users can see links. ] |
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#104 (permalink) |
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]••.•´¯`•÷k4n0÷•´¯`•.••[
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Deus Ex: Invisible War
![]() Deus Ex: Invisible War is a first-person computer and video game developed by Ion Storm Inc. and published by Eidos Interactive. Released simultaneously for Windows and the Xbox video game console on December 2, 2003, the game is a sequel to the critically acclaimed Deus Ex. Invisible War was well-received critically and commercially, holding 80 and 84 scores at Metacritic for the Windows and Xbox versions, respectively, and selling more than 300,000 copies in North America. The game's critical reception was not as positive as its predecessor's — for example, PC Gamer gave Deus Ex a score of 94%, while Invisible War received an 83%. This was due to a large number of controversial design choices, which led certain critics to label the game as being dumbed down from its predecessor. Invisible War takes place twenty years after Deus Ex, in a world being rebuilt after a catastrophic event called The Collapse. Following a terrorist attack that destroys the city of Chicago, the player assumes the role of Alex D, a trainee at the fictional Tarsus Academy, whose support is sought by several organizations. As the game progresses, the player learns of conspiratorial factions which seek to drastically change the world. Invisible War was designed to allow player choice in both plot and gameplay, with branching plot lines and emergent gameplay elements. This freedom of choice was widely praised by critics. GAME LINK [Only registered users can see links. ] CRACK LINK [Only registered users can see links. ] PATCH 1.2 retail [Only registered users can see links. ] |
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| The Following User Says Thank You to ___4vin.k4n0___ For This Useful Post: | xedas (07-29-2008) |
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